Ouverture

on liminal issues

reflector

without comments

Project Reflector (reprised / re-factored final)

The reflector is an idea that was built with multiple interactive devices and a central silo to stimulate interpersonal communication in unexpected environments and context. The system is consisted of two major parts:

a. a number of network-enabled devices, called the reflectors; and

b. a central silo that is openly accessible via the Internet to all reflectors only.

A reflector is built to match the outfit of a common mirror attachable to any common surface. It would have a computing unit (embedded Linux may be applicable), a webcam, a proximity sensor and a color display panel which, while turned off, looks just like a mirror.

Besides the usual “sleep” mode, the reflector has three more modes which were switched in-between in response to changes detected by its proximity sensor. When one or many user approached, it goes mode A. Upon their departure it goes to mode B.

In mode A, the display panel is deactivated, and the webcam activated. The user would use the device as a common mirror. It would capture the user’s motion in high-definition real-time video, which was then streamed to the silo. Once the device acknowledged departure it goes mode B, activates the display panel, shuts the webcam off, and randomly streams any video clip from the silo. The device would automatically fall silent within a prescribed time.

When the device haven’t detected any approaching subject within a prescribed time, it turns automatically to mode C.

Eneloop

Written by evadne

July 10th, 2009 at 2:22 am

Posted in Meditative, Opus

Leave a Reply